My thesis was written at the faculty of electrical engineering at TU Dortmund. It's about the correction of errors during optical signal transmission.
When digital data is transferred with fiber optic cables, the signal suffers distortions from external influences. These distortions must be corrected before the digital information can be reconstructed from the optical signal. Traditionally that correction is done with electronic filters that digitize the optical signal and use methods of digital signal processing.
These electronic filters have a number of disadvantages which limit the increasing demand for bandwidth increases. The goal of the thesis was to evaluate optical filters which process the signal purely in the optical domain. In theory, these could have significant advantages over electronic filters.
To compare different filter designs and evaluate their performance under realistic conditions that make the results applicable in real-world use, a high-performance simulation and analysis framework was written. That made it possible to use realistic distortion models, comparison of a large number of different designs and an exhaustive optimization of the underlying non-convex optimization problem. Uses
numexpr libraries among others.
thesis pdf (in German)
A C++/OpenGL program that reconstructs and visualizes the starmap of the upcoming game Starfield.
A C++20 header-only library that implements an optional type without the size overhead of
Performance experiments with C++ synchronization primitives. Exploring their latency properties; differences between CPU vendors and individual hardware cores.
It's common for C++ programs to write output to the console. But consoles are far more capable than what they are usually used for. The magic lies in the so-called Virtual Terminal sequences: These cryptic character sequences allow complete control over position, color and other properties of written characters. Oof is a single C++20 header that wraps these in a convenient way.
It also offers a special interface with two special optimizations to make real-time pixel graphics displayed inside the console possible.
There are many solutions for shipping assets or other binary data with an application. Almost all of them involve shipping at least one additional file together with the executable. Sometimes however you want to include binary data inside your source code. Binary Bakery does just that.
It provides a tool that translates arbitrary binary data to C++ source code. And a lightweight header that allows access to that data inside your code at compile-time! For images there's a special code-path that allows direct access to the pixel color data. There's also built-in support for data compression.
A small web tool that contains and presents information about the implicit include structure of the MSVC c++ standard headers. The standard library headers have internal includes just like all headers. By including
<vector>, you're really also including 18 other headers.
This has great implications for compile times. Especially library authors often have to weigh for or against including certain headers - or finding another solution to keep the includes small. This tool can help.
Exact measurements on the include time of C++ standard library headers, measured with Visual Studio 2019.
Terminal moo is a tiny game with a special technical premise: It runs entirely in a console window, abusing virtual terminal sequences to create real-time full-color graphics.
Profiling code is usually done by either sampling or timing different code sections. But sometimes what you really want to know is how fast an application would run if a part of the code wouldn't run at all. That is not necessarily equal to the time that section takes to run. In particular because a code section impacts cache and other parts of the memory hierarchy and thereby negatively influences code that comes after
dt is a simple C++ library that facilitates such "differential profiling" and reports the results.
A webbased tool that compares about 50 different programming fonts. Every font is used with a range of font sizes, color themes, renderer and anti-alias settings.
The screenshots are taken in the Sublime Text editor. The process to capture the screenshots is automated with an autohotkey script which itself reads commands from a python-generated file. Imagemagick is used to extract the relevant part from the screenshots. The website is built with React.js
Simulation of a 3D DLA process inside the browser. DLAs can be simulated with a boolean grid that starts with all zeros and a one in the middle. Particles spawn at some distance from the center and random walk until they are right next to another particle. The structure grows in a crystal-like way and can be used to calculate the fractal dimension.
A LaTeX preprocessor written in Python.
A web-app for spaced repetition learning. 100% clientside; UI done with React, data stored in local storage and sync over Dropbox.